![]() The H2Omancer also has a ‘High Tide’ trait that interacts with the recycle ability. It can be bad (losing a key card you need to win the next turn) or good (turn that stupidity card into something good, or to dig through your deck for your power cards quicker). A recycle makes you discard a card at random but lets you draw a bonus card to replace it. The H2Omancer’s cards have self-recycle, but you’ll also find some enemies that cause you to recycle as part of their attacks. What about the H2Omancer? This magic based class uses a new battle mechanic called Recycle. Turn this disadvantage into a way of triggering Rum exactly when you want it to be successful with the Drunken Sailor! Their starting deck also has a couple of attacks that do self-damage. This is an interesting twist because you want to reach exactly one health to avail of it, which can be risky! Their defining feature is the new ‘Rum’ trait: the first time they reach exactly one health in each combat they will swig their rum and heal themselves for two. If you have Pirate’s Cove installed a further two are added. So you will be finding new Pirate’s Cove loot throughout your game, unlocking new pieces as you unlock loot upgrades for your guild.įor example this is the Steel Anvil upgrade which unlocks four new items in the base game. We’ve split up the Pirate’s Cove loot between all the existing Guild upgrades that add loot, plus thrown some of them into the starting loot deck. ![]() The main mechanism for this is all the new equippable loot you can find.Īll of the loot included in Pirate’s Cove can be found anywhere in Guild of Dungeoneering, not just in the new region. It’s not just a standalone series of quests to take on. The idea of the Adventure Pack is to extend the entire Guild of Dungeoneering experience. How does it tie into the existing Guild of Dungeoneering experience? When you start a new game simply choose the ‘Jungle Shortcut’ option and we’ll skip the whole Grasslands starting region and land you straight into the Jungle. If you have previously beaten the game and just want to check out the new quests straight away we’ve added a shortcut. This is a change from how classes are unlocked in the main game (paying for them with gold). While adventuring in Pirate’s Cove you will have the opportunity to rescue the three new classes of dungeoneer to permanently unlock them for your guild. Think of these new quests as an optional extra area within the Jungle (that is about the same size again as the Jungle itself). The reason for this is that difficulty-wise the new quests and monsters are at the same tier as the rest of the jungle area. Once there you will find a Pirate’s Map that unlocks the new region. To find the entrance to the Pirate’s Cove region you need to first reach the Jungle in the main game. This represents about one third more content compared to the base game. Listen to a brand new background track & 5 new musical asides from the Bard.Find 27 new equippable items like the Eye Patch, the Barrel O’ Rum, or the Newspaper Hat.Battle 29 new monsters including Merfolk, Giant Crabs, Three-Headed Monkeys and of course more pirates than you shake a wooden leg at!. ![]()
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